Tag Archives: 3D

Acer’s 3D-equipped Aspire 5738DG laptop gets official, examined

21 Oct

Acer’s done plenty of boasting about its very first 3D laptop, the Aspire 5738DG, but it’s just now gotten completely official, and let a few lucky folks get their hands on it. As you might expect, PC Magazine found the 3D part of the laptop to be something of a gimmick, although not entirely unimpressive. More specifically, while attempts at gaming or viewing standard video converted to 3D were apparently quite a letdown, the included TriDef software did reportedly do a pretty impressive job with photos, and the special 3D layer on top of the screen thankfully doesn’t cause any nasty side effects when you’re not using the 3D glasses. Otherwise, the laptop is expectedly just your basic mid-range Aspire: inexpensive (just $779 even with the 3D glasses), and capable enough for most folks not looking for a screaming gaming rig (2.2GHz Core 2 Duo, 4GB of RAM, and ATI Radeon HD 4570 graphics).

Read – SlashGear, “Acer gets official with Aspire 5738DG 3D notebook”
Read – PC Magazine, “Hands On with Acer’s 3D Laptop”

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Acer’s 3D-equipped Aspire 5738DG laptop gets official, examined originally appeared on Engadget on Wed, 21 Oct 2009 19:39:00 EST. Please see our terms for use of feeds.

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Sony’s 360-degree 3D display prototype makes virtual pets more lifelike, expensive

19 Oct

In case you missed it, Sony’s got a thing for 3D with big plans to push the technology into your living room next year. While the first application will be applied to the flat screen TV, Sony’s obviously thinking about other displays judging by this tiny prototype set for reveal at Tokyo’s Digital Content EXP0 2009 on Thursday. The 13 x 27-cm device packs a stereoscopic, 24-bit color image measuring just 96 × 128 pixels viewable at 360-degrees without special glasses. If the prototype ever hits the assembly line then Sony envisions its commercial use in digital signage or medical imaging — or as a 3D photo frame, television, house for your virtual pet, or visualizer to assist with web shopping in the home. We’ll be on-hand for the unveil on Thursday with live coverage and hands-on, check back then for more.

[Via Impress]

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Sony’s 360-degree 3D display prototype makes virtual pets more lifelike, expensive originally appeared on Engadget on Mon, 19 Oct 2009 03:19:00 EST. Please see our terms for use of feeds.

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Hitachi exhibits 10-inch glasses-free 3D display

16 Oct

Hitachi’s face-recognizing, power-saving plasma may have been the outfit’s show-stopper at CEATEC, but this little bugger here showed some pretty fantastic potential as well. The 10-inch 3D display, more formally known as the Full Parallax 3D TV, one-upped most every other 3D display at the show thanks to its ability to showcase dimensions sans any glasses. Unfortunately, the native resolution is just 640 x 480, and yes, it really is just 10-inches in size. In due time, the outfit hopes to scale up to screen sizes that may actually be appealing to end users by utilizing multiple projectors (each of which with a 800 x 600 resolution), though a 4K x 2K 3D display (of the glasses-free variety) is still probably a couple of trade shows out. At least.

[Via 3D-Display-Info]

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Hitachi exhibits 10-inch glasses-free 3D display originally appeared on Engadget on Fri, 16 Oct 2009 20:19:00 EST. Please see our terms for use of feeds.

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Acer claims Aspire 5738DG as its first 3D laptop, we worry over the future of things

14 Oct

3D theaters? Okay, that’s acceptable. 3D HDTVs? Sure, go ahead and waste your dollars inventing something that no one’s asking for. But 3D laptops? We’re pretty sure the line was somewhere back there, and now it’s been decidedly crossed. Acer’s Aspire 5738DG (not to be confused with the two-dee Aspire 5738PG) is the company’s first portable machine to utilize its 3D CineReal technology, which is little more than a “3D coating” on the display that gives off mind-bending effects when viewed with a pair of polarized eyeglasses. The 2D-to-3D conversion takes place thanks to the bundled TriDef 3D Experience software (meaning that no special GPU is needed), and while we are told that the rig will be based around a Centrino 2 platform with up to 4GB of RAM, the only other information we’re given is a NZ$1,999 ($1,484) price tag. Now, if only we could decide if laughing or crying would be the appropriate reaction here…

[Via Pocket-lint]

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Acer claims Aspire 5738DG as its first 3D laptop, we worry over the future of things originally appeared on Engadget on Wed, 14 Oct 2009 09:36:00 EST. Please see our terms for use of feeds.

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Samsung showing off 55 inches of 240Hz 3D LCD glory

14 Oct

Look, we know this 3D thing is as likely to sink as it is to swim right now, but we have to hand it to Samsung — it’s pursuing the idea with some pretty hefty ambition. A 55-inch 1080p panel with a true 240Hz refresh rate is a decent base on which to build your paradigm-shifting new offering. Using a set of “shutter” glasses, which rapidly alternate between blocking out the left and right eye, the set is capable of delivering the full 240Hz quality, debatable as its benefits may be. Of course, the value or otherwise of a TV like this is going to be found only by experiencing its output in person, so if you’re somewhere near Seoul this week, head on down to the IMID 2009 conference to get an eyeful of an early model.

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Samsung showing off 55 inches of 240Hz 3D LCD glory originally appeared on Engadget on Wed, 14 Oct 2009 05:49:00 EST. Please see our terms for use of feeds.

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Tangible 3D UI being developed in Japan (video)

13 Oct

People have been trying to sell us 3D this and 3D that for ages, but for the most part it’s always been the same flat surface we’re looking at and poking with our fingers. Some restless souls in Japan, however — including Engadget’s very own Kentaro Fukuchi — have begun developing a way for computers to recognize a person’s interactions with real objects and to respond accordingly. The essence of this new technique is to use translucent rubbery objects, whose diffraction of specially polarized light is picked up by a camera. Thus, relatively subtle actions like squeezing and stretching can be picked up by the different light results produced. Still in the early stages of design, the system is hoped to assist in surgery training, though we’ve got video of its more fun potential uses after the break.

[via New Scientist]

Continue reading Tangible 3D UI being developed in Japan (video)

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Tangible 3D UI being developed in Japan (video) originally appeared on Engadget on Tue, 13 Oct 2009 06:40:00 EST. Please see our terms for use of feeds.

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gCubik shows off its good side, and every other while it’s at it (video)

9 Oct

Remember gCubik? It’s been a few months, but to recap, it’s a cube developed by researchers from NICT that features textured surfaces that present you a different view on the “internal” image based on viewing angle, giving the illusion something is physically in the box. Theoretically, at least — it’s pretty low-resolution and in the early stages of development. We stumbled upon the device at the CEATEC showfloor this week and decided to snap some video while there. There were moments when the effect was lost, and getting too close completely blurred what we saw to the point of incomprehension, but again, this shows a whole heap of potential that’s fascinating to us. See it for yourself after the break.

Continue reading gCubik shows off its good side, and every other while it’s at it (video)

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gCubik shows off its good side, and every other while it’s at it (video) originally appeared on Engadget on Fri, 09 Oct 2009 06:46:00 EST. Please see our terms for use of feeds.

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Panasonic’s 1080p twin-lens P2 camcorder seen behind three-dee glass at CEATEC

6 Oct

We can’t say for certain how good it feels to hoist this big-faced behemoth onto one’s shoulder, but it’s the first time we’ve seen Panasonic’s 1080p twin-lens P2 3D camcorder out and about since its fabled introduction at NAB earlier this year. Strategically placed beside a 3D Avatar trailer demo, the camcorder looked exactly like the press shot we saw of the prototype before, though there’s still no formal word on when it’ll be used to film your friend’s Bar Mitzvah (or anything else half as cool). A boy can dream, yeah?

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Panasonic’s 1080p twin-lens P2 camcorder seen behind three-dee glass at CEATEC originally appeared on Engadget on Tue, 06 Oct 2009 23:29:00 EST. Please see our terms for use of feeds.

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Panasonic’s 50-inch 1080p 3D plasma spotted, watched at CEATEC

6 Oct

At this point, Panasonic’s 50-inch 3D plasma is just another one joining the fray, but considering how highly hyped the technology behind this was, we couldn’t pass up an opportunity to throw our eyes on it for a bit at CEATEC. The 1080p panel was strikingly thin (or well mounted to give that impression), and the viewing angles were fantastic. The glasses that Panny provided, however, were relatively annoying (no surprise there). It should be noted that the actual spectacles sit pretty far off of your face, which simultaneously enables those with actual glasses to partake in the 3D experience while frustrating those without by giving them a cute blue rim that refuses to leave the periphery. As for image quality, the G-Force demo looked downright stunning, with depth being easily perceived and fast moving action whisking about seamlessly. Still, we’re having a hard time believing a family of four would sit down and use these glasses for a two-hour presentation, but hey, we’re not going to give up on the marketing squads just yet.

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Panasonic’s 50-inch 1080p 3D plasma spotted, watched at CEATEC originally appeared on Engadget on Tue, 06 Oct 2009 22:26:00 EST. Please see our terms for use of feeds.

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Sneak Peek: 3-D TV Menu Systems Surprisingly Complicated

6 Oct

This 2D screenshot approximates the look of part of 3ality's and Nagravision's 3D menu system.

This 2-D screenshot approximates the look of part of 3ality's and Nagravision's 3-D menu system.

It’s not the sexiest problem in the world, but someone’s going to have to solve it: How, if three-dimensional television becomes the next HD — the way much of the industry hopes it will — are viewers going to navigate those channels?

Regardless of the 3-D technology in place, be it color filter glasses, shuttered glasses, polarized glasses or no glasses, users aren’t going to want to either remove their glasses or otherwise switch back to a two-dimensional experience just to change the channel, and simply laying a 2-D menu over a 3-D broadcast doesn’t cut the mustard.

3ality Digital, the three-dimensional-film production company that impressed us with the U2 3D concert movie, has partnered with Nagravision, which provides broadcast security, menu systems and/or DVR technology to over 150 cable, satellite and telco partners worldwide (including Comcast and Dish Network), to create a set-top-box menu system that works with any 3-D capable television.

“Once you have a TV that has a 3-D mode, you need to stay in that mode in order to change channels, buy video-on-demand, see what’s on next, and that sort of thing,” explained Nagravision team leader of consumer electronics Frank Dreyer. But this isn’t a mere matter of running the menu through some sort of 3-D-ifier. Because of the nature of three-dimensional viewing, elements in the guide have to feel like they exist somewhere in virtual space in relation to the live video scene happening “behind” them. If the three-dimensional aspect it isn’t presented perfectly (or somewhere near it), viewers can experience eye strain or even become nauseated – hardly the desired effect when designing a guide people will deal with every time they tune in.

Wired Explains:
How 3-D Television Works

TV manufacturers want to bring the 3-D experience to your living room with displays that work much like the ones in the theaters.
Here’s how they’ll try.
Read more on Gadget Lab

Just about every element of the menu guide must be redesigned to add the third dimension. “Our 2-D guide uses transparencies and drop shadows, and we’re making things bigger and using picture-in-picture – it’s kind of like this modern heads-up display,” said Dreyer. “But in 3-D, suddenly the video’s not a piece of glass behind the guide — it’s all immersive, so you can’t do transparency, you can’t bleed your graphics to the edges, you have to manage picture-in-picture very carefully, you have to set different font sizes and colors to manage the ghosting effect. There’s a lot of challenges.”

And whereas the old guides only need to be calculate the position of a pixel on two axes, X and Y, things get more complicated in three dimensions, where calculations must account for two X axes and two Y axes — a pair for each eye — in order to take care of the Z axis, which is the one that makes you feel like you’re peering into your flat television.

3ality Digital aims to solve this problem in the next version of the menu system by including metadata about the spatial aspects of every frame of video, which the set-top box can use to display menu elements with more three-dimensional accuracy relative to whatever is playing in the background. The same system will help set-top boxes present 3-D video broadcasts on a variety of television models, according to 3ality Digital COO/CTO Howard Postley. The heavy processing to accomplish this happens during production, in order to minimize the strain on — and expense of — set-top box processing hardware. “If everybody was running a Mac tower next to their TV, you could do all kinds of stuff,” explained Dreyer, “but even the most high-end set-top-box today costs $200-$250 bucks [to make].”

We viewed the 3-D menu system created by 3ality and Nagravision as demonstrated on a polarized glasses set connected to a demo server. An underpowered demo server added a few buffering-related jitters to the video, but the menu system I was there to see looked pretty neat — elements popped out of the screen when selected, and selecting a movie from pay-per-view section felt a bit like picking out a movie off of the shelf at a brick-and-mortar rental shop (a comparison that could become more apt if remote controls evolve to take the Z axis into account). And I didn’t feel eyestrain toggling through the menu screens.

Dreyer expects 3-D set-top boxes using this menu system to enter certain markets by the second half of 2010 to target the first round of early adopters, possibly overseas first (their primary demo server was in France). But considering the complexity of these menu systems — not to mention the challenges associated with presenting television in 3D in general — it’s going to require lots of heavy lifting by the cable and satellite industries and just about everyone who works with them, if three-dimensional television broadcasts are going to become commonplace.

Much of 3-D television’s fate will be decided at January’s Consumer Electronics Show in Las Vegas.

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